Procedurally Generated Architecture

As part of a project for the Master in Games, it was created a framework in Unity which uses Stochastic Shape Grammars to generate a multitude of buildings. It provides a simple syntax used to define advanced rules with a great expressive power.

The rules which can be applied to the different symbols and the geometry are:

  • Transform and Replace.
  • Subdivide.
  • Repeat.
  • Component Split.

The combination of these rules allowed us to create an immense amount of variations using simple compositions of rules and more in details buildings with more precise compositions.

proto-buildings

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