Procedurally Generated Architecture

As part of a project for the Master in Games, it was created a framework in Unity which uses Stochastic Shape Grammars to generate a multitude of buildings. It provides a simple syntax used to define advanced rules with a great expressive power.

The rules which can be applied to the different symbols and the geometry are:

  • Transform and Replace.
  • Subdivide.
  • Repeat.
  • Component Split.

The combination of these rules allowed us to create an immense amount of variations using simple compositions of rules and more in details buildings with more precise compositions.


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